Monday, July 12, 2010

Spiritual Guidance: So you wanna play a priest, part 2


The word priest is derived from the Greek work presbyteros, meaning "elder." While Dawn Moore is neither Greek nor an elder, she has 300 days played between her various priests (two-thirds of which was probably spent AFK) and will do her best to relay the information learned in those days each week in Spiritual Guidance.

This week instead of one of my typical, eloquent (ha!) introductions, I am going to tell you a story. A story about a machine. The machine was an ancient treasure, crafted by the titans and unearthed by a young priestess. The machine was very powerful and was said to hold the answers to all questions, even the ultimate ones. The priestess honored this machine with her life and wished only to do good with it.

One day, while traversing the icy northern valleys of the Storm Peaks, the priestess crossed paths with a leopard. A snow leopard. The priestess slowly took guard, not wishing to agitate the beast. It seemed to be of no matter, however, as the beast was furious with hunger, and it leapt at her without hesitation. The priestess scrambled to her right, calling up a protective shield as the leopard came at her. It seemed she would have to do combat; she began to recite the words to a holy prayer aloud. Unfortunately, before she could finish her prayer, the beast broke her barrier and tackled her to the ground. As she fell, she panicked, thinking of the machine tucked carefully in her satchel. The sound of metal crunching and contorting split through the sounds of the leopard's growls. Or maybe it was just the sound of the priestess' heart? Whatever it was, the priestess screeched in anger, frightening the animal off of her as she called forth the shadows. A protodrake later dined on the leopard's broken corpse.

The priestess hurried to Mimiron, master tinkerer and watcher of the titans. She begged him to repair the machine but he shook his head sadly. The machine was ruined, and only the absent titans themselves could restore it. The priestess lowered her head solemnly.

Don't understand what that story is about? Don't worry about it. It's time for the second installment of my holy and discipline healing guide. Let's get started.

All the World's a Stage: What's a good story?

You hear that a lot. "It was a good story." It's usually in conjunction with screwing someone over. It's like the period at the end of a sentence that really, really sucked, but it's totally okay because "it was a good story." And while it might sound like I'm being a little sarcastic, isn't it the whole point of roleplaying? We're trying to create and share good stories. The problem is, it's all relative. It's up to your personal tastes and styles to determine what's a good story, and what's not. But, let's frame this up a bit more, to make sure we're all on the same page.

Let's say you're playing with a moderated troupe. They're rare nowadays, but I do see them from time to time. A moderated troupe is when you trust one or more players to be Gamemasters, basically guiding the story along, portraying NPCs, and helping to decide what happens in the game. In the old pen-and-paper days, this person would have been called a game master.

During the course of your gnome's busy career, he found himself forced to help an undead warrior cross a river. Nothing big or fancy, but it was still something the gnome had to do. (I don't know how this situation could come about, but stay with me here.) Later, the gnome finds himself summoned before Varian Wrynn. Of course, the new king of Stormwind has more than a little angst about the horde, and decides your gnome should be executed. Is that a good story? Let's set up some criteria to determine it.

Tuesday, July 6, 2010

World of Warcraft Tap Chat now available

The World of Warcraft Tap Chat, or The Gaming Peripheral Formerly Known As Voice Tap, is now available. Essentially, it's a hotkey for your foot -- or some other appendage other than your fingers. Designed primarily as a push-to-talk button to pair with the Sound Blaster World of Warcraft headset to allow players to devote their hands to the game, this USB device can just as easily be assigned a macro or as a hotkey. This means players can actually assign the Tap Chat to an ability like Hammer of Justice, to add a realistic feeling of crushing your opponents underfoot.

Players willing to spring $29.99 for the edge of one additional button -- notably a non-hand-activated one -- can head over to the Creative or Blizzard online stores, where the World of Warcraft Tap Chat is exclusively available. Although sold out at the Blizzard store as of this writing (barely a week after it was made available), players who manage to get their hands (or foot) on the product also get exclusive World of Warcraft logo lenses that can be used to customize their matching World of Warcraft headset.

Sunday, June 27, 2010

Cataclysm screenshot of the day


The latest Cataclysm screenshot from Blizzard is shown above, featuring another look at Hyjal. Are those marigolds? Do we have any botanists in the house?

If you've missed any of the previous Cataclysm screenshots of the day or you want to see a high-res version of today's screenshot, check out the gallery below.

Saturday, June 26, 2010

Call for submissions: The pause that refreshes

What are the absolute best opportunities during a WoW session for grabbing a quick break? Whether you're desperate for a bio break, need to make a brief phone call or simply need a moment to stretch and get a drink, when is the right moment to go AFK when solo, grouped or in a raid? What if you're a raid or event leader -- how do you build in the pause that refreshes?

We're looking for the Top 10 chances to take a break while playing WoW. Submissions should be between 500 and 1,000 words. Artwork is not mandatory, but any you choose to include must be your own work or from creative commons. We will not accept articles submitted under player names or pen names; please use your real name and email. We'll only be accepting the very best article.

Ready to submit? Read up about our guest post program, then sign up for Seed and submit your article here. (You can't see the article page unless you have a Seed account.) Unfortunately, the Seed program currently only allows us to accept submissions from individuals living in the United States; we hope to be able to accept international submissions in the future. We'll accept submissions for this assignment until 11:59 p.m. EST on Thurs., July 1. Good luck and good writing!

Thursday, June 24, 2010

The Queue: Patching syndrome

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

I'm submitting a new disease to the books. It's called "Patching Syndrome." It's where people think something has changed because of the patch even though it hasn't.

That hair style you just discovered last night? It's always been there. Patch 3.3.5 had nothing to do with it.

Pwnzoar asked ...

"Originally, back before Burning Crusade, I remember them announcing that there were going to be racial flying mounts, similar to how we have racial ground mounts. Coupled with that, I remember pictures of an undead dragon that was going to be the Undead flying mount, and it looked epic. Why did they decide to switch that out and go with flying mounts for faction?"

Wednesday, June 23, 2010

Choose My Adventure: Letters home

Choose the adventures of the WoW.com staff as we level our characters in on Zangarmarsh (US-PVE-H).

Here is the schedule for the rest of the week. Robinemia will do a little bit more nekkid mailbox dancing tonight but is then going to play with fire. So meet at the Orgrimmar bank if you want to join me.

Robin Torres as Robinemia, the undead mage: Wednesday, 11 p.m. EDT
Amy Schley as Patent, the troll rogue: Thursday, 10 p.m. EDT
Fox Van Allen as Foxlight, the blood elf paladin: Friday, 8 p.m. EDT
Michael Sacco as Sahko, the orc warlock, Christian Belt, as Selfloathius, the blood elf warlock, Elizabeth Harper as Faience, the troll shaman, Matthew Rossi as Andrenorton, the troll mage, Michael Gray as Grayfields, the tauren hunter, Adam Holisky as Adammentat, the tauren druid, and Gregg Reece as Yakkowakko, the orc warlock, will be making appearances as they can
Turn the page for a couple of letters home.

Tuesday, June 22, 2010

E3 2010: Wrap-up

E3 (the Electronic Entertainment Expo for those not in the know) is a constant barrage of light, sound and color -- so much so that it is hard to shape an accurate description for it in mundane words. You simply have to be there; to see and experience the thing for yourself. But since not everyone could be with us at E3 last week, I'll do my best to give you a sense of the event. And even though World of Warcraft didn't make an appearance at this year's expo, I feel safe in saying that E3 had some gaming goodness for everyone.

Check out our galleries from the show floor and join us after the break for the details on the past week's announcements.

Sunday, June 20, 2010

Breakfast Topic: When your alt becomes your main

You've raided Icecrown Citadel and killed Arthas. You've got a ranked arena team. Your gear score and achievement score both push 6,000. You're officially elite. Then one day that level 15 gnome rogue you rolled two years ago on a whim starts to call your name. She's got pink pig-tails and the cutest little laugh. Before you know it your little gnome is questing in Outland. Soon you're in Northrend. All of a sudden you're running heroics, and raiding. Now your little gnome is just as leet as your old main.

Back long ago I started a druid for the sole purpose of making leather kits for my guild. At the time I didn't realize that since my main was an enchanter, I made myself redundant because leather kits overwrite enchantments -- but I must have liked my druid. As I leveled that enchanter, a mage, my druid was never far behind. Now both toons are level 80, geared, and at the top of their professions. I honestly don't know which one of them is my main and which is my alt. The only difference is, as a healer, the druid has more utility in raids and heroics.

Have you ever switched mains? What would cause you to switch? Guild needs? Personal preferences? Switching classes? With paid server and faction transfers, a lot of the old reasons for switching toons have gone by the wayside. We want to hear your main switching stories.

Saturday, June 12, 2010

Cataclysm screenshot of the day

The latest Cataclysm screenshot from Blizzard is shown above, featuring a look at one of the most horrific creatures in all of Cataclysm. This half-throne, half-peacock monster will be the end of us all -- that, or it's just a normal, everyday inanimate object in the Halls of Origination. The world may never know (until the NDA is lifted).

If you've missed any of the previous Cataclysm screenshots of the day or you want to see a high-res version of today's screenshot, check out the gallery below.

Wednesday, June 9, 2010

It came from the Blog: Photo Safari target list


Does Mr. Soulscar have really, really cool sideburns or is that part of his hat? If you were in Razor Hill with right now, you'd be able to determine for yourself. Actually, you'd be off getting a head start on the Photo Safari contest. We will be giving away five Tiny and five Slashdance loot cards, courtesy of WoWTCGloot.com, for the best screenshots submitted before 12:01 a.m. PDT Wednesday. We will give one loot card per winning entry on the Photo Safari target list.

We are also accepting submissions for an honorable mention part of the safari. If you take photos of other landmarks located in the zones on the list and they follow the rules for the contest, we will choose the best of those to put in our galleries and will mention you in the contest results post. Woo! E-fame! What? It's something to do while your server is down.

Contest rules and the Photo Safari target list are after the break.

Cataclysm screenshot of the day


The latest Cataclysm screenshot from Blizzard is shown above, featuring a look at Mulgore. Also, pigs. Pigs are cool, right?

If you've missed any of the previous Cataclysm screenshots of the day or you want to see a high-res version of today's screenshot, check out the gallery below.

The Daily Quest: Lulz are the best medicine

Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites.

It's midnight on a Tuesday and, for many of us, servers are still offline. The woe! The agony! The never-ending boredom! So what's the cure? I propose a steady diet of interesting WoW blogs (back issues of The Daily Quest and the forums on Blog Azeroth are a great place to find them) -- today we'll specifically look at a selection from the lighter side of the blogosphere. They do say laughter is the best medicine, and when you're trying to treat boredom, that's probably right. (And before you have a chance to comment -- yes, some of these links are old. I know! But we haven't linked them before and I happen to think they're rather good.)

4 Haelz shows off some low-tech raiding gear. (Which reminds me more than a little of Fyreuni's Emergency Kindergarten. It must be the crayons.)
Cannot be Tamed thinks up some great new Tree Form cooldowns.
I Like Bubbles always entertains with Flowchart Friday. Recent flowcharts include How To Disc Gunship and Are You Going to Die on This Pull?
Too Many Annas covers the differing species of healers and has previously covered the differing species of tanks.
Still in need of a good laugh? You might try some lolcats or loldogs -- or share your favorite downtime lulz in the comments.

Breakfast Topic: Alt-zheimer's


This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

My pally will always stay near and dear to my heart. He's my beloved main, and no other class is ever going to take that coveted position from him. Recently, however, I've found myself leveling a few alts just for the fun of it. I always used to be a one-character kind of guy, so the experience has been new and exciting for me. During these excursions into altoholism, I've learned that I find a death knight's blood DPS -- may it rest in peace -- to be extremely fun to play. I've also learned that healing isn't quite the frightening endeavor I once thought it would be.

However, there are a few other things I've learned during this time, which I'd like to share with you now.


Priests are not tanks, and running head on into the first pack of mobs in a dungeon will likely make one die.
Death knights cannot leap from ridiculous heights with impunity because they do not have Divine Shield.
Paladins cannot Death Grip loose mobs.
It's dangerous to bind Divine Intervention to the same key as Power Word: Fortitude.
Responding to a trade chat ad for Vault of Archavon from a level 45 character will get you ignored rather quickly.

I could go on, but I'll spare you all of my stories of momentary in-game fugue. The point being, bouncing between alts can make it very easy to forget exactly what you're doing at any given time. Of course, the more alts you're leveling at once, the harder it becomes to keep track of each little difference.

For many of us, World of Warcraft is full of moments like these. People jump off of cliffs because they fail to remember that their trusty epic land mount can't fly. Keybind discrepancies lead to interesting mistakes with unintentionally hilarious results. The myriad of abilities offered by the 10 classes can make even the sharpest player forget that some of them exist.

As you may know, the internet is partially fueled on the most renewable resource in existence: embarrassment. So, let's do our part in keeping it powered for one more day. We want to hear your stories of alt-induced failures. While you're at it, let us know if you've got any clever tricks up your sleeve to help the rest of us avoid these symptoms of Alt-zheimer's disease.

Around Azeroth: Trying to reason with hurricane season

Xenikos of on Velen (US-A) is stuck in the eye of the storm. Not the erratically populated battleground, but the natural weather phenomenon -- in this case, caused by a small, localized thunder god. Xenikos writes that after his guildmate Roquan assembled all the parts of Thunderfury, he and the rest of gathered in Silithus for the event. While trying to snap a shot of Thunderaan, he ended up with this picture.

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as emailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use Alt Z to remove it. Please, no more battleground scoreboards, Val'kyr on mounts or pictures of the Ninja Turtles in Dalaran. Older screenshots can be found here.

Zalazane's Fall official preview released

Many weeks ago we were given an Azeroth Bulletin about Operation Gnomeregan, the gnomes' imminent attempt to recapture their fallen city. Today, from the European community site, comes a preview for Zalazane's Fall. Vol'jin has put out a call to every man and woman capable of lifting a sword (or fireball) to assist him in retaking the Echo Isles.


Embedded on the coast of Durotar, the tiny troll Village of Sen'jin is bursting with recent activity. In what some claim is a retort to the overblown assertions of the vertically-challenged High Tinker Mekkatorque, Troll Chieftain Vol'jin has announced his intention to "honor de ancestors 'n' take back da 'omeland, mon." The call has been given, and the scattered Darkspear tribe has begun to gather at the once-sleepy location. Now the primal rhythm of beating drums and strange clouds of acrid smoke drift aloft deep into the night, arguably a sign of celebration and preparation for an impending offensive.




Head on over to the official site for the full preview and the full, high-res version of the propaganda promotional poster above. It really is enormous. Fit to print, perhaps? In the inspiring words of glorious Vol'jin: "Zalazane will fall!"

Encrypted Text: Weapon speed analysis

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the reason we're picky about weapon speeds.

If you've ever played with a hunter, then you know that every weapon is a hunter weapon. Either they need to gear for some special gear set they're working on they're hoping that Blizzard allows them to use maces and wands someday. Polearms, swords and even daggers can all fall prey to their instant need rolls. I'm just happy that they're not allowed to equip their pets with gear à la Diablo II, or else there would be a massive weapon shortage.

Rogues, on the other hand, have very narrow weapon requirements. In most cases, weapon speed can trump nearly any other stat weight, due to specific mechanics that favor a certain type of sword or dagger. While Cataclysm has promised to roll all weapon types into a single, balanced specialization, we are currently forced to pick our instruments of destruction carefully.

Friday, May 21, 2010

Cataclysm screenshot of the day



The latest Cataclysm screenshot from Blizzard is shown above, featuring a preview of the most evil-looking eel to have ever lived. Then again, all eels look a little creepy, don't they? I wonder if we can loot meat off of it.




Dragon roll, anyone?If you've missed any of the previous Cataclysm screenshots of the day or you want to see a hi-res version of today's screenshot, check out the gallery below.

Blizzard manga giveaway from Lorehound


Lorehound.com once again continues to offer up all things good and manga-related by putting up a fun little contest. Look at your bookshelf. Is it barren of any Blizzard/Tokyopop manga titles? Does it weep silently in the night, wishing it could be graced by the volumes of Warcraft Legends and the Starcraft titles? Hope no more, dear bookshelf, for if you enter Lorehound's Incredibly Short Story contest, you have the potential to win every single Blizzard manga title in existance.


Put on your robe and thinking cap and write a 150- to 300-word story on why you think you deserve the book collection. It can be anything: sob story, comedy, thoughtful introspective, a shopping list or whatever. Submit your story, and Lorehound will narrow down the runner-ups. From there, the community will vote on which one is the best. Considering this is nearly $70+ worth of manga, I'd say that's not a bad deal. Best of luck to all who enter!


Tuesday, May 18, 2010

WoW Moviewatch: Cenarion Circle Promotional Video 2.0

It's always nice to see roleplayers create machinima as tie-in to their stories and efforts. It's also keen to see various guilds create promotional videos, to try and draw in new players. This video seems to raise the bar even further by being a promotional video for an entire server!

Brian Planas created the Cenarion Circle Promotional Video 2.0 to encourage curious roleplayers to check out the multi-faction opportunities on the Cenarion Circle server. It certainly seems like a friendly group from the film.

The video itself stretches on a bit, but I imagine a lot of that is the loving, detailed attention Brian was giving each scene and group. I wonder if it might get a better response by being a little shorter, but everyone tends to have their own taste about that kind of thing.

Saturday, May 8, 2010

Around Azeroth: The end of the line

To conclude Nostalgia Week, we present this picture and letter from Ebbandflow of the Windrunner server. "Here's a shot I took of Org after a long day of grinding dungeons," he writes. "Watching the dust settle on this old city that will soon be unrecognizable really brought home to me the changes that are about to occur. The sun is going down on the old to be covered in a blanket of night forever, but with that will come new adventures and new challenges. It's time to let go of the familiar and embrace the unknown."

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, Val'kyr on mounts, or pictures of the Ninja Turtles in Dalaran. Older screenshots can be found here.

Tuesday, May 4, 2010

WoW on iPad via streaming

World of Warcraft on the iPad? Apparently, thanks to an interesting service called Gaikai. Gaikai, currently in beta, is a new technology that will let you play any game online in your browser. Here's how it works -- Gaikai hosts the games on their servers and worries about the hardware and software updates, then they stream the games to you through your browser. They call this technology "Streaming Worlds." What does this mean for the average WoW player? Well, when you have a computer that otherwise looks seemingly impossible to play WoW on such as the iPad, you can use Gaikai to stream the game via Java, Flash or Silverlight to your computer, resulting in the screenshot shown above.

While the screenshot is amazing, there are doubts to its credibility since iPad's browser doesn't support Flash. Unfortunately no video of the game in action was provided. However, the concept surrounding Gaikai, and the implications for browser-based games that are graphically intensive like World of Warcraft are fascinating.

Monday, May 3, 2010

Children's Week Dalaran orphan quest broken

Reports on the official forums this morning are that those who completed the Dalaran orphan's quest (Oracle pet/Wolvar pet) last year are currently unable to start the quest again today. Blizzard has already chimed in with a response:


Aredek -- Children's Week not workingI'm terribly sorry about the delay in getting back to you all regarding this issue; however, this is an issue we are presently looking into. At this time, players who completed the Dalaran Children's Week quests will be unable to re-accept the quests. We hope to resolve this issue as soon as possible, but we do not have an ETA to provide at this time.

We will surely let you know as soon are more information becomes available.

Thank you all for your patience!

source

This annual reset glitch has happened a few times in the past with other seasonal events. This issue should not be affecting the Stormwind, Orgrimmar or Shattrath orphan quests. It should also not be affecting those who are doing the Dalaran orphan quest for the first time. More information about the current seasonal event can be found in our Children's Week guide updated for 2010.

Thursday, April 29, 2010

PTR character copy service active (Updated)

While we're unsure exactly for what, the Public Test Realm character copy function is currently up and running, but not yet active. Could be for the upcoming Echo Isles and Gnomeregan content, could be for the new Ruby Sanctum raid. We have no idea. It may not even mean anything at all.
Of note: my particular character copies haven't been reset since the last PTR testing phase, giving me a grand total of one possible character copy to the PTR servers. You may be in a similar or worse boat.
As always, when Blizzard provides more information about the status of the PTR, as well as its contents, we'll be sure to let you know. Until then, feel free to hammer the character copy server -- you were going to anyway.
Update: MMO-Champion points out that instead of our normal Anasterian and Broxigar realms on the PTR realm list, we have Broxigar and BlizzCon Event. As Boubouille notes: "When was the last time Blizzard needed a server for BlizzCon?"

Thursday, April 22, 2010

Blizzard releases official concept art gallery

For the last few years, I've been using the Sons of the Storm website and various Blizzard artists' DeviantArt galleries to get my Blizzard concept art fix. As of this evening, it seems Blizzard is taking a step toward consolidating all of this artwork into one public place.
Blizzard.com
We're pleased to announce the grand opening of our new Concept Art gallery, highlighting the myriad characters, environments, and other artwork we create during the development of our games. We plan to update this page regularly with a wide variety of never-before-seen pieces of art reaching all the way back to Blizzard's early days, so be sure to check back often!
sourceEarly days is right! There's artwork in the gallery that predates StarCraft and the early Warcraft games. Go check out Blizzard's concept art gallery, it will be time well spent.

The Guild comic: There's an app for that

If you like The Guild comic book and would like to read it on your Apple device, there is now an app for that. Dark Horse Comics has released an app on iTunes that allows you to read issue #1 electronically for less than a buck.

If you prefer your comic books in paper form (or want both), issue #2 is available in stores now. You have your choice of two covers, one drawn by Kristin Donaldson and the other drawn by Matthew Stawicki.The comic chronicles the origins of The Knights of Good from The Guild web series and is written by Felicia Day herself. The artist is Jim Rugg, who was also one of the artists in the Dr. Horrible comic.

The Art of War(craft): Three kinds of warlocks and how to kill them

Zach brings warmth to your day with a regular weekly dose of good, old-fashioned PvP. Like a comforting hot cup of cocoa with little pink marshmallows in the shape of stars. And battle axes. And skulls. We'll take this opportunity in the lull between Cataclysm news to continue our introductory guide to killing this and that.

Sure, it'll be radically different from now and the next expansion, but it should ultimately be useful to help a lot of beginners getting their feet wet (or bloodied) in the Battlegrounds until then. And believe me, the Battlegrounds is where it's going to be at. So take this opportunity to immerse yourself in the Battleground experience before Cataclysm shakes things up. We left our guides hanging with an introduction to warlocks and the usual abilities they employ on the battlefield. Today we'll wrap things up with a closer look at the three specs.

The fun thing about Wrath is that Blizzard made an earnest effort to make each warlock spec feel and play differently from each other, going so far as to tailor certain pets to work better with a specific spec. It was in Wrath where felpuppies became affliction warlocks' best friends, and destruction warlocks were encouraged to hang out with imps. Demonology, as always, had their burly bodyguards. After the jump ... how to spot them and, hopefully, squish them.

It came from the Blog: Gurubashi Beatdown II snapshots

Last Sunday, had its second Gurubashi Beatdown. First we had a fishing party in Orgrimmar, attended by Anne Stickney and Matthew Rossi. Then we galloped off to Gurubashi Arena with the intention of playing games in which we kill each other. There was good and there was bad.The badWe only got a couple of games played because we had to spend most of our time (successfully) fending off griefers.

One was even in a guild that had its intentions in its name.The goodWe had fun beating up the "bad" guys, but most of all, we got to know Thrahk. If we in the guild have our way, Thrahk will be warchief some day. For those of you unfortunate enough not to have met him yet: Thrahk is a level 1 orc, and he is brave and strong. We will have a Gurubashi Beatdown again -- and don't worry, I have a plan to avoid future issues. Our event next month, however, will be Children's Week-related. And, of course, Choose My Adventure continues.Here are the snapshots, which include some submissions from Butcheredcow, Orlak and (cutaia):

World of Raids on Cataclysm's Hyjal

One of the things I'm most looking forward to in Cataclysm is getting to see Hyjal in the present day. I still remember the first time my wife (her hunter pictured above) and I made our way inside and took a look around the deserted world tree Nordrassil, with Archimonde's remains hanging from the branches.

Very eerie and one of my favorite moments in the game. In Cataclysm, we'll actually get a chance to level in the zone (as we found out recently) and I'm stoked. So I was excited to see this preview map of Mount Hyjal modified by the folks at World of Raids to give you an idea of what the quest hubs will look like. It's interesting to see that this time levelling progression is taking flying mounts into account in their design of the zone (apparently, at least) rather than enforcing linear ground travel. Combined with the idea of getting to interact with Malfurion and possibly even resurrect Cenarius himself, I'm beside myself waiting to get a crack at defending the world tree from Ragnaros and his minions. It can't happen too soon as far as I'm concerned.

Buff(ing) for BlizzCon: It begins

This is a guest post written by ShrinkGeek contributor Rafe Brox. Get in shape in time for BlizzCon along with the WoW.com crew!If there's one thing that Blizzard does well, it's build anticipation for upcoming events. And, other than the release of upcoming expansions, nothing gets players going like BlizzCon itself. With it being six months away, it's certainly not too early to begin thinking about going, but that brings with it logistical and social considerations. I'll leave the logistics to someone in the hospitality or travel industry; however, for anyone who wants to make a killer impression on their fellow gamers, this column is for you.Welcome to Buff(ing) for BlizzCon, a bi-weekly guide to getting in shape, brought to you by the fitness freaks at ShrinkGeek. To quote Hanz and Franz, "Vee ahr goink to pahmp joo ahp!" Keen observers of this space may be saying to themselves, "Hey, wait a minute... that sounds a little familiar." You would be absolutely correct. That said, (re-)introductions are probably in order.

Monday, April 12, 2010

Sunday Morning Funnies: Bun bun

There are no newcomers to the list this week, but it does seem to have been overrun with bunnies. There is even an entry that was posted on a certain tricky day earlier in the month, so beware! Don't forget to leave tips about WoW-related webcomics in the comments section, or send an email to the team. As for last week's challenge, several people gave their opinions about the artwork from that week's list. Thanks for participating!This week, drop in a comment describing your favorite line from any comic on today's list. Whether it is funny, awkward, or profound, we want to hear about it. Equinox and the Sky Kings. WoW, eh?: The Silent Treatment.

The Warcraft Hero in: Show of Strength. Torment of the Week: Hijacked! and High Roller. Complex Actions: The Darkest Hour. Also: Who Knew? Beyond the Tree: Bravely, bold sir goblin. Also: When the evil shredder attacks! K's Grab Bag: Benefit of the Doubt. Dark Legacy Comics: Mr. Bun. Tales from the Crossroads: The Best Laid Plans.... Also, A Nose for Trouble and Hangover Remedy. LFG #345 and #346. Byron, the Tauren Rogue. Coffin Comics: Night of the Noblegarden. Slash AFK: Wet-Gnome. Quest: Plan. NPC: iWarm. Click back twice to start the storyline. Daily Quests: Noble(?)garden. The Daily Blink: Class Periodicals #4: Death Knight. Also: Close, But No Demonic Strudel. AFR: Ignoble. Teh Gladiators: #120 and #121. The latest from To Azeroth and Guilded Age.

Sunday, April 11, 2010

Breakfast Topic: The motivations of guild leaders


This Breakfast Topic is brought to you by WoW.com's guest blogger program. Want to participate in a future call for guest posts? Read up on how to contribute, and keep an eye on the site for program announcements.My guild sucks. No, no ... it's okay. You don't have to comfort me. I've already accepted it. My guild sucks and it's entirely my own fault. I never finished our website. I've never done any proper recruiting. We have a tabard, but I'm not sure that it's very "sick" or even "awesome."


I've been a terrible guild leader so far and as a result, I've watched our membership dwindle down to just the dedicated few over the past several months. I'm not stuck there by any means. I've been offered spots with raiding guilds that actually do things like -- say, I don't know -- raid. So, why do I do it, you ask? Well, I choose to continue leading my cold, dead husk of a guild because I so thoroughly enjoy the concept of the guild management metagame. Call me stubborn, but for me it's a huge part of World of Warcraft.


Even if I were to finish off every single achievement in the game, it wouldn't give me nearly the same sense of satisfaction that leading a mildly successful guild would.Doing that, however, takes a lot of work. You can only get so far with word-of-mouth recruiting and a friendly atmosphere. Eventually, you have to have something to offer your few members or they'll find greener pastures. It's a big job, but somebody has to do it, right?Have you ever tried to run a guild or is that a job that doesn't even interest you? For those current guild leaders out there (both successful and otherwise), what drives you to keep on keepin' on?

Wednesday, April 7, 2010

Armies of Gielinor Story Competition

Over the last month, players have been battling to prove that their pen is mightier than the longsword by writing short stories based on either the Zamorak or Saradomin campaigns for our Armies of Gielinor story competition. By the time the competition closed we’d received well over a thousand entries, which meant that picking the winners was going to be no mean feat! Finally, though, we managed it and are happy to announce the recipients of lifetime membership for their RuneScape accounts.
After much debate, the judges decided that the best Zamorak campaign-inspired story was entered by celticqueen8, whose story really impressed all the judges due to its humour and originality. Dimitrix is a very worth runner-up thanks to a song which made him stand out from the crowd.
Meanwhile, the judges’ favourite Saradomin campaign-inspired entry came from Lunestruck, whose wildly imaginative story really captured the attention of the judges. The runner-up in that category was roleutrio.
Congratulations to you all!
You can find all the winning stories on the FunOrb and RuneScape forums. We’ll also be adding some more of the best stories to our forums and our official Facebook page over the course of the month.
We’d like to take this opportunity to offer our sincere thanks to everybody who entered. It’s been a pleasure to be a part of such a wonderful contest!

Friday, April 2, 2010

Eyonix leaving Blizzard

It's sad news for the World of Warcraft community today as longtime Blizzard community manager Eyonix has announced that he's leaving the company. He announced his departure in a simple and direct post on the official forums:"For nearly six years, we've shared our thoughts with one and other, we've laughed, we've argued, and we've cried -- the crying part was just me wasn't it? Those times, I'm afraid must come to an end as I've made the decision to explore opportunities outside of Blizzard.

It has very honestly been a huge pleasure, and I thank you all for allowing 'Eyonix' to always remain a very fond memory as I move on."My perspective might be a little different than some readers' due to my employment history, but I've always felt for the plight of the community manager, especially at Blizzard. Become emotionally detached, they say you're not passionate. Become emotionally invested, they say you take it too personally.

Eyonix has generally managed to strike that particular balance -- no mean feat for a community manager, especially one for a community so inherently unmanageable. He was one of the good guys.We'll likely never know what caused his departure, especially given that there was definitely no horrible public meltdown accompanying this particular exit, but I hope that the move is a positive and fortuitous one for him. Even when I might've disagreed with the Community team at large, I always supported Eyonix. Godspeed, little whelp.

Wednesday, March 31, 2010

Silence!



Something we may not always think about what our spells and abilities actually do in the setting of the game. Sure, for us, the tooltip tells us the basic information and we go on from there, but what are we actually doing? How does Arcane Shot work? Does the hunter just have a special magic arrow they shoot me with? Do they somehow wave the arrow around and it becomes magic, say a few words in Darnassian or Troll or whatever? Some abilities are pretty obviously spells, like almost everything a mage does, but for other classes the border between magic and skill can get pretty blurry... moves like Cloak of Shadows really beggar the imagination to explain in a non magical way.

A recent discussion on the forums about Thunder Clap and its being suppressed by silence effects (it always has, or at least has for so long that I've just accepted it) brings out Ghostcrawler to explain the reasoning. Quite frankly, it's a pretty reasonable explanation: if you're silenced, no one can hear the Thunder Clap going off, and thus, it doesn't do anything.

It's not due to the ability being magical or not, silences prevent spell casting by preventing the spells themselves from being uttered, they're not a dispel, so it makes sense in game that silences also prevent any other ability that needs to be heard from working. I know from tanking Raging Spirits on top of ICC that I also can't taunt when silenced, which makes sense. I can yell all the insulting words I want at the ghost, but he can't hear them. I'm honestly not sure if I can Shockwave in this situation (we have very fast dispellers) but some sources I've checked indicate that yes, Shockwave is also prevented by silence. (I really don't get silenced all that much. I'll run some tests later today.)

I find it very interesting to see the complexities of how abilities and conditions interact in game, and how abilities are changed by in-game world logic. One class obviously uses the Holy Light, while another is just getting by on brute force: the in game distinction creates new complexities.

Tuesday, March 30, 2010

The Lawbringer: Kids and Contracts

Welcome to The Lawbringer, WoW.com's weekly visit to the intersection of law and the World of Warcraft. I am a third year law student acting as your crossing guard and trying not to get run over myself.

For this week, we'll turn to my mailbag:


I've turned 18 and am on an account my father WAS paying for. Is there any way without having the Ban Hammer brought down on me for me to have exclusive rights to the account? Because I'm pretty sure my father does not play and never really has. Thanks- Tom
Tom's situation is not that unusual, but before we get into his question, I feel the need to reiterate something: I am not a lawyer. While I do appreciate the fact that I'm likely the closest thing to a lawyer that many of y'all feel comfortable contacting, I can't help you with real legal problems. That's a little no-no known as practicing law without a license; doing so could make me ineligible for the bar exam. And let me tell you, I do not want to end up with a loan bill bigger than my parents' mortgage without the piece of paper necessary to pay that debt off. I can tell you what the EULA and TOU says, what the current law is, what policies Blizzard has in place, but I can't tell you what you should do.

(I also feel compelled to note that I am female. For those wishing to accuse me of blind loyalty to Blizzard: if I were a fanboy, the byline would read Gregory Rummel.)

So let's look at Tom's dilemma: he's been sharing his account with his dad, but no longer wants to do so now that he's an adult. Well, first thing to do is look at the EULA/TOU. Account sharing is strictly forbidden under the Terms of Use:
You may not share the Account or the Login Information with anyone other than as expressly set forth herein.
You are not allowed to share your account with your siblings, your spouse, your best friend, or your roommate. Why not? Well, beyond the fact it means you can't play together, it leaves your account open to hacking. Preach it, Brother Waco! Now, note that you can share your information with someone "expressly set forth herein" (translation: someone actually mentioned in the document). If you scour the page, you will find that person in the section called "Eligibility."
3. You represent that you are an adult in your country of residence. You agree to these Terms of Use on behalf of yourself and, at your discretion, for one (1) minor child for whom you are a parent or guardian and whom you have authorized to use the account you create on the Service.
So there is one person with whom an adult can share their account information -- one authorized minor child. Now why might Blizzard have this rule? Why not just have the child form an account and agree on their own behalf?

Think back, all those many weeks ago, to the column on requirements for a contract. Remember that to enter a contract, you generally have to be a legal adult. What's so important about being a legal adult? For the answer, scroll up and watch Huey, Dewey, and Louie weasel their way out of the contracts that would bankrupt Uncle Scrooge's company. Under common law, "infants" -- persons under 18 -- may rescind contracts to which they have agreed at any time. (Statutory law has eroded this privilege somewhat for personal services.) So yes, you can tell your mom that you were actually learning good contract law watching the Disney Afternoon.

Now, given that adults can terminate their contract with Blizzard at any time, it may seem strange to worry about minors rescinding their contracts at any time. It should be noted, though, that termination and rescission are not the same thing. When an adult terminates his contract, he simply stops paying for services. A rescission requires the parties be placed back in the same position they were in before the contract. Thus, the minor would return the software and Blizzard would be forced to refund the sales and possibly the fees. Like I mentioned before, nonrefundable services can't always be rescinded by a minor. Rather than deal with all this, Blizzard just requires that only adults may agree to the terms, and allow parents to share their account with their minor children.

So having established that sharing an account with a minor child is okay, we'll move to the second part of Tom's question. How can a new adult get control of the account owned by their parents? Fortunately for Tom, this is spring break, so I had the time to spend an hour and twenty minutes on hold with Blizzard to ask them about this. (Thankfully the on-hold music is actually decent.)

First, the teenager (We'll call him Mark) has to create a Battle.net account. Then Mark and his mom "Barb" have to call Blizzard to delink the WoW account from Barb's Battle.net account and connect it to Mark's Battle.net account. This has to be done over the phone, and both Mark and Barb must be available and agree to the change. No further paperwork is needed. Now, this is for when mom and son are just transferring ownership. If Barb likes playing her characters and she and Mark want to split the account, they have to use the paid character transfer system to let Mark have his characters and Barb have hers.

Well, I hope this has been a little bit of useful information. Stay tuned for next week, when we explore another intersection of law and Warcraft.

Saturday, March 27, 2010

Heroic Nexus Boss Guide

Grand Magus TelestraThe Nexus has an open ended feel that allows adventurers to travel multiple paths to kill bosses in almost any order they prefer. Grand Magus Telestra is typically the second boss killed and is the holder of the achievement – Split Personality. This achievement is fairly easy to accomplish now as most players outgear this zone and will have more than enough DPS to burn the adds down together. There are two fairly simple methods to this depending on your group make up, if you have mostly AoE damage dealers simply use voice chat to monitor total damage and round them up to burn them down evenly.
AnomalusAn arcane elemental, Anomalus is the second boss in Heroic Nexus that we will take a look at. This is a two stage fight with the boss having a normal and invulnerable phase that cycle at 75, 50 and 25%. The achievement that he gives is known as “Chaos Theory” and is obtained by not killing any of the Chaotic Rifts that spawn during his invulnerable phase. The most popular and preferred method to achieve this is kite the mob around to the various platforms in the area, this is a more time consuming method but the most foolproof, just remember to clear the area completely before attempting! The kiting method allows you to control the damage taken by the rifts during his normal phase, however you will need a strong healer no matter which method you chose as the rifts gain unlimited range at the 25% intervals. If you have a mage you can apply dampen magic to the group and make the fight almost trivial for a moderately well geared healer. If you chose not to attempt the achievement you simply burn down the rifts during the invulnerable phase for an easy kill.
Ormorok the Tree-ShaperThe next boss in our look at the Nexus is Ormorok the Tree Shaper, a rather large and nasty elemental that inhabits a semi wooded area of the instance. Ormorok offers no achievements, but does need to be killed to allow Keristrasza to be activated so you cannot skip him. This boss can be the most straight forward tank and spank fight instance if all party members group up directly underneath him for the duration of the fight. He has several special abilities to contend with, but most only come in to play if the group is spread out. Ormorok summons small adds that root players in place if not dealt with quickly, these little guys have next to no hit points so you can AoE them or single target them down rather easily. Their root ability itself isn’t much of a bother until you add to it his second ability, Crystal Spikes, a ground based damage that can be avoided easily provided you aren’t rooted to the ground. He hits plate fairly hard and has an extra ability that enhances this damage so both the tank and the healer need to be mindful of spike damage.
Commander Kolurg or Commander StoutbeardThese optional bosses are only available on Heroic mode, offer no achievements and are completely optional as they do not have any bearing on freeing the end boss. Both of these bosses are found in the hallway leading from The Librarium back into The Axis of Alignment area of the zone. Kolurg is the alliance version and Stoutbeard is the horde version of essentially the same fight. This boss starts out frozen in place so you have ample preparation time. The boss will come with two cleric adds that have Shadow Word: Death and heals in their arsenals, burn the adds down before concentrating on the boss. The boss itself will whirlwind and fear so keep him pulled far away from any other NPCs to avoid adds, all players but the tank should avoid the whirlwind at all costs.
Keristrasza The final boss in the zone, Keristrasza can only be engaged once the other three primary bosses have been defeated. The dragon starts the fight inside a frozen tomb and is released by player activation of three orbs around the room. Keristrasza offers a Heroic achievement – “Intense Cold”, which is gained by not allowing the bosses stacking debuff of the same name to get higher than two stacks. This is an INDIVIDUAL achievement so you can complete it even if other members of your group fail. There are various class compositions that make this a much easier fight but the basic premise is to jump as often as possible to not allow Intense Cold to stack and to have some means to break out of her second ability, Crystal Chains. The chains will lock you in place for 10 seconds and effects all players in the Heroic version, the best bet is to have your PvP trinket to break out of the first ,use a free action potion to break out of the second and have high enough DPS not to have to worry about a third cast. Druids, Mages and Paladins can use their typical special abilities of shapeshift, blink and bubble respectively while shamans can drop a grounding totem to eat the effect. The chains are dispellable, so a mass dispel priest is optimal here, but any dispell class is a plus to have. In addition to the two abilities that pertain to the achievement the boss also has a tail swipe, a frontal cone spell and enrages at 30%.

Kirin Tor Reputation Guide

The Kirin Tor eventually became the ruling body of the small yet grand city of Dalaran. Their headquarters being the Violet Citadel, which contained many libraries, research chambers, classrooms, and bedrooms. The ruling council of six met in a room with no visible walls, the Chamber of Air. But even the Kirin Tor eventually found themselves unable to stop Prince Arthas in his advance on Lordaeron.
Arthas gained the spell book of Medivh and Kel’Thuzad used it to summon Archimonde who then destroyed Dalaran. Since Kel’Thuzad was once a part of the Kirin Tor many felt the destruction was deserved and punishment for Kel’Thuzad’s crimes. The Kirin Tor however refused to leave their home and they returned to the ruins. Once they had reclaimed the city they erected a giant purple dome around the city that would destroy anyone so bold as to touch it.
Led by Malygos, the blue dragonflight has recently declared war on all mortal magic users and in response the mages of Dalaran have levitated the city high above Northrend. Dalaran today floats above the Crystalsong Forest as a neutral haven for both Horde and Alliance in direct defiance to the blue dragonflight as well as the forces of the Lich King.
Daily QuestsThe Kirin Tor do not have daily quests available like the other factions in Wrath of the Lich King as Kirin Tor reputation can only be gained by completing Dungeon and Heroic Dungeon dailies, and Dalaran profession (cooking, jewel crafting, and fishing) dailies. This can make the reputation grind harder or easier depending on how many daily Dungeons you wish to do and how many of these professions you are involved in.
FishingAll the fishing dailies can be obtained from Marcia Chase in the Eventide located in Dalaran. Fishing dailies can be completed by any fishing skill (although higher skill makes things much quicker) and are available at level 70. All Fishing dailies award 250 reputation with the Kirin Tor.
Normal Daily DungeonThese quests can be picked up from Archmage Timear near the Violet Citadel. Starting at level 78 these quests can be obtained by both Horde and Alliance and will send you to one of various instances throughout Northrend. The quests will vary day to day. Each Normal Daily Dungeon quests requires you to enter an instance and kill a certain number of specific mobs that can be found there. Upon completion of the quest not only will you receive an Emblem of Conquest, but also will have your choice of Commendation Badges. Each Commendation Badge gives 250 reputation to a specific faction. Choose the Kirin Tor Commendation Badge and use it and you will gain an instant 250 reputation with the Kirin Tor.
The easiest way to gain reputation with the Kirin Tor is to complete the quests (and possible daily quests) available and purchase the Tabard of the Kirin Tor once you have reached Friendly. While wearing the Tabard of the Kirin Tor in any level 80 Dungeon, Kirin Tor reputation is rewarded for each kill. Reputation can be gained like this all the way through exalted.
The Tabard of the Kirin Tor can be purchased from the Archmage Alvareaux the Kirin Tor Quartermaster located near the Violet Citadel in Dalaran. Most classes will start at neutral with the Kirin Tor and will have to do some questing to purchase this item, however mages begin at Friendly and could in theory purchase the tabard at level 1.
Kirin Tor RewardsThe Kirin Tor (once enough reputation is gained) offer many decent rewards for almost everyone including a fire resist stamina head slot enchant and a spell power critical strike head slot enchant. All can be purchased from Archmage Alvareaux in Dalaran.

Vault of Archavon Guide

The other thing that makes VOA different from other raids is the loot that is available there. Each boss can drop PvP or PvE gear of varying quality, for any class or spec in the game. This makes loot quite random, as a piece of gear may drop for a spec or class that is not present, or all PVP gear could drop, or all PVE gear could drop. The randomness to the loot frustrates many players. It also means that groups should attempt to bring as many different classes and specs as possible so that most loot can be used.
The raid currently contains three bosses, but has expanded from one on initial release. Currently in ascending order of difficulty the bosses are: Archavon the Stone Watcher, Emalon the Storm Watcher, and Koralon the Flame Watcher. While we will describe the fights and strategies in this order, realize that most groups will start with the hardest boss first. That way if they fail to down him, they are not saved to a failed group and can instead look for a better group of raiders. If you are raiding with your guild, then this is not an issue and you can do the bosses in any order.
Archavon the Stone WatcherArchavon is a pretty simple fight that is a DPS race due to his 5 minute enrage timer. While he has a few abilities that need to be dealt with, nothing is overly complicated. He does, however, require two tanks due to his abilities.
Archavon’s Abilities
ArchavonRock Spikes – Roughly every 30 seconds Archavon will launch a barrage of rock spikes at a random player. They can not be avoided and cause damage to the player and anyone nearby.
Crushing Leap – Roughly every 30 seconds Archavon will leap at a random player and knock them back. He will then cast a choking cloud and then return to the tank.
Choking Cloud – The choking cloud is an AOE damage effect that stays in place for roughly 20 seconds before dissipating. While active anyone in it or moving through it will suffer damage every second.
Lunge – This is the ability that takes the current main tank out of combat and is preceded by the emote “Archavon the Stone Watcher lunges for ”. He will grab that player and hold them for 8 seconds and inflict damage to them during that time, then throw them across the room.
Archavon Fight StrategyThe fight starts with both tanks engaging Archavon and fighting for threat to ensure both are ahead of all other players. Ranged DPS and healers need to spread out around the room to minimize the damage taken from Archavon’s AOE abilities. While you should have some distance between everyone, you also want to be close together so that everyone can be healed and players are not running all over. Once everyone is in place DPS can lay into Archavon.
When rock spikes are shot at a ranged player if no one else is near simply stand in place and take the hits. If someone is near, move away from them. If someone in melee is targeted, the tank should move the boss away, while the targeted player moves away in an opposite direction. In general though, you want as few people moving as possible.
When Archavon leaps at a player and places a choking cloud, everyone simply needs to move out of the cloud area and wait for Archavon to return to the tank. The distance and time that it takes Archavon to return is based on how far players are standing apart. This means that while you should not group up, you should also not stand 30+ yards away from each other.
When Archavon lunges at a tank and removes them from the fight, the other tank simply picks up tanking duty. When the first tank is release they can either become the off tank waiting to resume tanking the next time Archavon lunges or if they are geared significantly better, taunt off the other tank and resume being the main tank.
That’s all there is to the fight. Keep in mind that you need to have enough DPS to down him quickly as you only have 5 minutes before he enrages and starts one-shotting players. You do not need a huge amount of DPS though since he only has 2.3 million health in 10 player raids and 10 million in 25 player raids. If all DPS players are above 2,000 DPS each you will have more than enough to beat the enrage timer.
Emalon the Storm WatcherEmalon the Storm Watcher is a boss in VOA that is accompanied by a group of four guards called Tempest Minions. These guards respawn whenever they are killed, therefore DPS should not be wasted on them other than when required. Instead they are simply held by the off-tank. Emalon himself has a few abilities that need to be watched for, while the guards’ main ability is to explode when overcharged.
Emalon’s AbilitesChain Lightning – This spell hits the target and then bounces to additional nearby targets increasing the damage it causes to each subsequent target.
Lightning Nova – This is an AOE damage attack that Emalon casts roughly every 20 seconds. It hits everyone nearby for a large amount of damage, and will wipe most non-tank players. The damage it causes is maximized if you are within 20 yards of Emalon. Lightning Nova has a long cast time though, so melee DPS has a plenty of time to get away.
Overcharge – Emalon casts this ability on one of the Tempest Minions 45 seconds after the last overcharge ended. It applies a stacking buff to one of the minions that grants 20% extra damage caused and grows the minion to roughly double the size. A new stack of the buff is granted every 2 seconds, and when the stack hits 10 the minion will explode causing significant damage and most likely wiping the raid.
Emalon Fight Strategy
EmalonThis fight requires two tanks each with their own healer(s), or healers alternating tanks from a central position. The fight is started by the off-tank engaging the adds and Emalon to establish aggro and then moving to one side of the room. The main tank then pulls Emalon off of the off-tank and drags him to the opposite side of the room. Normally the off-tank goes left of the door and the main tank goes right, however either side, or front and back work just as well.
Once the tanks are in position, ranged and healers setup more than 20 yards away from Emalon and in range of both him and the minions. They also need to spread out as much as possible so that any chain lightnings that are cast at the group do not bounce through too many targets. Melee DPS then starts in on Emalon.
When lightning nova is cast all melee needs to run at least 20 yards away from Emalon before he finishes the cast. Once nova goes off they can run back in to DPS.
When overcharge is cast, one of the minions will be healed to full health and grow in size to roughly twice as large. All DPS must immediately switch to this minion and kill it within 20 seconds. If it lasts longer than that it will explode, wiping the raid. Since overcharge is on a 45 second timer you can start moving to the minions before they actually get overcharged, that way you can start DPS faster. Once the minion dies, DPS goes back to Emalon. A new minion will spawn by Emalon and the off-tank needs to pick him up and drag him back to the add location.
AbilitesBurning Fury – This is a stacking buff that Koralon applies to himself every 20 seconds after he is engaged. For each stack on him he causes an extra 5% damage.
Burning Breath – When cast Koralon spins around breathing on everyone in the raid, causing significant fire damage each second for three seconds.
Flaming Cinder – Koralon targets a random player and hits them and anyone near them (roughly 5 yards) for fire damage. The attack also leaves a pool of fire on the ground that will burn for roughly 20 seconds. Anyone in or moving through the fire will suffer damage.
Meteor Fists – When cast, Koralon does an addition 100% damage in fire damage in addition to his normal melee attack. This damage is split with another target in his front ark. The buff lasts for 15 seconds.
Strategy
KoralonThe fight requires two tanks to be present, although the off-tank can focus more on damage than threat. Determine which way Koralon will be moved during the fight and let everyone else in the raid know before engaging. Normally he is dragged counter-clockwise around the room. Both tanks move in and engage Koralon and get him into position just outside of the glass octagon on the floor. An ideal distance is 5-10 yards away from the octagon so that players can clearly see the fire pools that are dropped. Once engaged the tanks stay stacked on top of each other for the duration of the fight.

The Violet Hold Guide

Inside the Violet HoldOnce inside the Hold you will see the Kirin Tor guards bravely fighting against the blue dragonflight invaders. To activate the instance you will need to speak with Lieutenant Sinclari. The Lieutenant will call for his guards to fall back and your group will be left alone to defend the Hold.
Similar to Black Morass there will be a total of 18 portals opening one after another. These portals will either spawn a Portal Guardian which will spawn continuous non-elite adds or a squad of elite dragon kin which spawn no adds. Your group’s mission will be to kill theses spawns quickly so that your group is not overrun as more portals open, and to keep the spawns off the door so that they don’t break through. On the 6th and 12th portal an unattackable dragon will spawn. The dragon will then proceed to randomly open one of the prison cells located within the Hold releasing a boss. After you defeat the boss you will have a small break so drink up! If at any time you feel overwhelmed by the spawning mobs, there are 5 switches located on the walls throughout the room that will do damage to all mobs currently up.
Bosses and Achievements
Lockdown!This achievement cannot be placed with any one boss as it requires you to kill all of the bosses inside the instance with the exception of Cyanigosa. This achievement is based mostly on luck as the bosses spawned in the instance are random. If you can clear the Violet Hold with no problems, then it just becomes a waiting game. Keep running The Violet Hold every chance you get and eventually (probably when you least expect it) you will finally have killed all the bosses and gain this achievement. A brief description of the boss fights, and other achievements that go along with them are below.
ErekemAn arakkoa type boss, Erekem will spawn from the left side with 2 guards that cannot be crowd controlled. All DPS should be on the boss, ignoring the adds. If the adds are killed first he will apply the Stromstrike debuff which will do tons of damage to your tank. The boss will throw Lightning Bolts from time to time, has a Windfury attack, a quick casting Chain Heal, and can Bloodlust.. All of Erekem’s spells are interruptible. Overall a very simple tank and spank.
MoraggA giant floating eye located on the right side of the Hold. Will cast Ray of Suffering (DoT that inflicts 8% of the target’s total health every second for 5 seconds), Ray of Pain (shadow damage to a target and reduces healing received), Optic Link (channeled beam that does damage over time), and Corrosive Saliva (stacking debuff that reduces the targets armor). This boss encounter is mostly a tank and spank, with the majority of the damage going out going to the tank. It should be noticed both the Ray of Pain and Ray of Suffering can be reflected back on the boss by a warrior, making the fight faster and easier.
IchoronA water revenant located near the center of the instance, in the only cell with water in it. Ichoron will come out with a protective bubble with about 35 charges on it that needs to be removed. Each attack that hits it will remove one charge from the shield. Once removed Ichoron will collapse and a few water elementals will spawn. The boss will become active once again when all of these have been slain, or if one of the elementals reach him. If an elemental reaches him, it will restore some of his health so they should be killed quickly. Keep in mind the elementals do AoE damage when killed, so rounding them up and killing them is not a good idea. For an easy kill simply use the levers around the room when the adds are spawned. The resulting damage should wipe out the adds and save your group the AoE damage. Rinse and repeat a few times until Ichoron reaches 25% at which time he will stop summoning adds, but will enrage.
Dehydration This achievement requires you to defeat Ichoron without allowing any Ichor Globules to merge. To make this achievement easy assign someone to click one of the levers around the room each time the adds spawn. The result should be the adds are killed instantly before they even have a chance to move closer to Ichoron. Keep an eye out just in case any manage to escape. Do this until Ichoron is dead and this achievement will be yours.
XevozzAn ethereal, and probably one of the toughest mini-bosses in the instance. Xevozz has three man abilities: Arcane Barrage Volley which shoots arcane blasts at nearby players, Arcane Buffet which will increase his damage, and he will also summon Ethereal Spheres. The handling of the Spheres will make or break this fight for you.
Throughout the fight Xevozz will summon Spheres, while Xevozz himself does not do much damage if you allow him to get close the Spheres he will feed off them and gain an extra damage boost. If Xevozz is in line of sight of the Spheres for any length of time, he will teleport your entire group right on top of one of theses Spheres. Since the Spheres themselves have an damage aura this should be avoided. The first Spheres should be spawned at the bottom of the instance, so move the boss (making use of the rubble) to the top walkway. Kite him slowly with healers and DPS following along. If all goes well, continue to make circles like this until the boss is dead.
LavanthorA giant core hound located on the bottom right of the room, Lavanthor proves to be a very easy fight compared to most. A basic tank and spank, simply face Lavanthor away from the raid and have your DPS go to town. The tank can try to step away to avoid Lava Burn, but since the rest of the group should be taking almost no damage the healer should have no trouble healing through it.
A Void DanceThis achievement requires you to kill Zuramat without killing any void sentries. Probably one of the more exciting DPS race encounters in WoTLK 5-man, your group will have to push their limits to defeat the boss before the damage becomes overwhelming. To make this easier bring a class that can dispell/purge Shroud of Darkness, making the healing less intense for your healer. If you are lucky enough to have a DK tank have him place an Anti Magic Zone for your group to stand in. Otherwise cross your fingers and DPS, DPS, DPS.
CyanigosaThe final boss in the Violet Hold, Cyanigosa will spawn after the final portal without a pause, so mana users should try to conserve during the last few portals. Cyanigosa is a typical dragon, don’t’ stand behind her (Tail Sweep), or in front of her (Uncontrollable Energy). Cyanigosa will also cast Blizzard on a selected area, move quickly out of this to avoid taking additional damage. Cyanigosa will cast Arcane Vacuum throughout the fight, which pulls your entire group to her. Return quickly to your original positions to avoid the Tail Sweep and Uncontrollable Energy. This effect also causes an aggro wipe so allow the tank to regain threat before continuing DPS. Overall Cyanigosa ends up being a pretty simple tank and spank with a few twists.
Cyanigosa related Achievements:

DefenselessThis achievement asks you to defeat Cyanigosa without using and Defense Control Crystals while keeping the Prison Seal Integrity at 100%. This achievement is rather straight forward, do not allow anyone to click on the levers throughout the room, this will take away your crutch and make things harder for those who struggle with some of the bosses and portal packs, but can easily be done. The only real difficulty is keeping portal packs who spawn 3-4 adds from reaching the Prison Seal. Have a good tank who does quick pick ups and slow them when needed and this achievement will be yours.

The Violet Hold & Heroic: The Violet HoldThese achievements simply ask you to defeat Cyanigosa on heroic and normal difficulties. Get a group together and fight your way to the end of the instance, wipe out Cyanigosa and these achievements are in the bag.

Guild Hopping Guide

Someone beat WoW. Yes, that’s right, on a Taiwanese server they have every single achievement in the game except BB King which was recently added to the game. That means it is possible to do everything in WoW and reach a point where the only thing left is to min/max gear and farm gold. Until you hit the gold cap, that is.
Of course, WoW is a big winner in that you can alt. Yes, that’s right, alt, and then all of a sudden all of those things you’ve done are now uncompleted and the cycle continues.
There is no news this week, other than a sparse telling or two. There were some server outages, the fifth year anniversary which we’ll talk about in the weekly musing, and the Pilgrim’s Bounty event. Oh and Mohawks.
Did you have fun with Pilgrim’s Bounty? My adventures led me city to city as a level 58 trying to sit in each seat, taking turns running myself and someone else through the instance wherein someone released when they died at the Talon King. If I was an angry person I would have went into their room and deleted WoW for something like that, because that instance is still painful 10 levels later.
Here is my review of the holiday. I find it to be a 7 on the scale of “the most fun you’ve ever had” sitting at 10 and “reading WoW erotica in front of a large crowd” at 1. Well, that’s a weird scale, but I found it to be the most rewarding for instant gratification. You instantly gain 320 cooking within no time, even if you don’t want the meta, and that itself means the most to me. Any holiday event where you get this instant sense of character development is really good.
However, there is always an issue. I’ll use the recent Halloween event as a comparison. The Halloween holiday requires persistence, yes, and requires travel. It’s time consuming, but in no way painful. You log in during your spare time and collect your goody bag. Within no time you’re loaded up with the items and call it a day. With Pilgrim’s Bounty, it’s a difficult and arduous journey through the world, sitting on tables and spamming buttons, and involves Darnassus which you’ve already heard my complaints about.
I relate this achievement to something between Brewfest and Halloween. It’s got a very high practical use to it, like Halloween, with free buff food and immediate cooking skill but it also has that high annoyance factor. Finding rogues is the hardest thing to possibly do when they’re either already turkeys or just not around. The trips to the enemy cities are annoying and some cities like Darnassus are impossible to get through to get to the tables for everyone but stealthers. I’m sure many will read it as whining, but I aim to have fun in my games. I don’t aim to hike it through an enemy city to sit on a stable or run the bird man instance again.
In other news, the Guild’s 3rd season ended with Codex going mental. Surprise.
I always join a guild made between me and my friends, but I went and did some research for this one. Here are my findings, published here in theoverpull.
Reality is subjective and in World of Warcraft we can often lose ourselves to thinking the game holds a static meaning. Sure, we all assume that raiding and purps are the endgame and that PvP is its own entire little minigame within WoW, but we would be wrong to assume that it was the end of the possibilities. There is a lot more life and depth in the game than the static world we often attempt to dictate that WoW has.
EVE Online has no real story nor does it have any instances or dungeons in the traditional sense. It doesn’t have an Arthas in space chilling in his house waiting on you to stop having a tournament and to come to him and fight. It just has space, spaceships, and the freedom to let players dictate their own game. WoW, on the other hand, does have Arthas, it does have a story, and it does have breadcrumbs leading to a life of arenas or raiding as your de facto “endgame” with farming (gold, achievements, whatever) as a secondary goal. Writers like me often wax poetic about how this is what makes WoW good (or to some bad) and is what keeps players going.
However, let me ask you a question. What if you were not in your guild right now that’s capable of raiding, even if it was Naxxramas? What if you were incapable of setting up a winning arena team? What if you were a step below a casual? Stuck in a world where even the welfare purps were overpowered. What if you were that guy, you know, the one you constantly gank with ease in the battlegrounds or just one of the filler people in Orgrimmar that no one knows?
They’re like ghosts and the world is full of them. You see their guild tag, but have no clue what the guild is. You see their gear and it’s a mix of blues and epics, epics you probably never even heard of. You see their achievements, they were 80 half a year ago, but there they stand a complete enigma. They’ve made no progress in the world. It’s as if they’re NPCs filling the world up to give it a sense of mass.
The truth is though, that these people play an entirely different game. They don’t play the game that you and I play. They don’t play World of Warcraft: Gear is Cool. They play a game where egos are set to fight, people are at war, and any second now they could lose everything. It’s not the story missions I’m referring to, they play a social game.
The rabbit hole starts eerily with those screams and shouts in the Barrens. You know the ones. They offer tabards and guild bank slots to any and all that would join. On the surface, I’m sure the majority of us ignore them and scuff them away as a joke. As a guild full of lowbies all aiming to take the first ginvite they get and leave around level 40 (assuming they don’t quit) when they make friends in Scarlet Monastery who invite them to their guild. In some cases it’s true, but sometimes it’s far from it.
I joined one of these guilds on a Priest I was leveling because the guy sounded genuinely desperate for friends and a guild tag would stop the invites. However, after joining, I soon found a world that exists separately from our own. A world filled with intrigue, mystery, and war.
I was soon to find out that these guilds are like jobs at mega department stores. The guild leader is the store manager, his officers are the department managers, level 80s are the full time workers, and the lower levels are the part time workers. Make anyone above you mad and you’re out. Fail to do your job within the guild and you’re out. Work hard and you’ll be rewarded – with little to no compensation and a job that feels like it’ll never be done.
The guild leader was a charismatic guy. He talked, a lot, and had a good head on his shoulders when it came to recruitment. After all, he recruited me of all people. The guild ranks were well established, and like I said they were the focal point to your work within the guild. You start at the bottom and if you do a good enough job you can get to the higher ranks. Higher ranks mean more bank access, more grepairs, and more trust.
Within a short period of time within the guild I was made aware of a war when someone screamed “those mafia guys are camping me!” in guild chat enough times that I was dizzy with the text movement. The guild leader ordered everyone to come to the barrens immediately. Curious to what the spectacle was about I made my way to the barrens from Orgrimmar. There, I saw it, their rival guild circling the defenseless noob on their mounts.
I stood and watched, then pondered what the problem was. They weren’t Alliance. They weren’t enemy creatures. They were just players on our side circling around this guy. However, to these guys, these people were the enemy. I was quick to find out that they were at war with this guild and this guild was at war with them. They had a few allied guilds to their cause, but this was personal. This lowbie was one of the officer’s alts and he was fuming.
Within no time, members of this guild went to action. They dispatched someone to Org to begin trade spamming that “The Mafia” (that’s not their name, but we’ll call ‘em that) were ninjas. That explains a lot of the ninja spam you can read in /trade these days. Then, they quickly began flinging insults back and forth like children, as if they were engaged in a turf war. Almost, as if, they were roleplaying.
Roleplaying they were, in a non-descript way. They weren’t taking on the role of anyone but themselves and there was no fictional story about it, but they were enacting a story. A story that was weaving right in front of my eyes. Before long, The Mafia was outnumbered, thanks to the guild leader’s latest efforts in recruitment, and ran away with their tails between their legs. In victory, the guild leader congratulated many of the members, many of whom received promotions. People were ecstatic, even the level 80s.
Now, much like a department store, the turnover rate was obscene. Promotions were required to keep the members happy. They worked hard, helping the guild master, running lowbies through instances, and more to achieve a higher rank. In reality, the rank means nothing. You don’t get anything tangible from it, except for a new note next to your name in the guild list. Yet, these players still strived to get it.
As a matter of a fact, not many things mattered to the players in the guild other than their guild rank. Gear didn’t matter and having it wasn’t a reason for a guild rank increase. After all, they’re not in a PvP war and an 80 can run alts though instances in greens and blues. Gold doesn’t matter either, unless it’s being poured into the guild bank which is perpetually in need of funds for repairs and more bank slots.
It’s as if the players get stuck, progression wise, and resort to creating their own new endgame. One where they’re at war with rival guilds and their worth is dictated not by gear score or arena points, but by their rank within the largest and most powerful guild. Like I said, reality is subjective and it’s all based on your perspective. To these players Arthas might as well not exist nor Yogg-saron.
In the end, the guild like many of these guilds, collapsed. The story being told ended as no one logged on and everyone fled to another guild to repeat the same begging for promotions and seeking more bank tabs that have nothing in them. In the end, I remain in the guild, a few people log on (even 80s) who I assume are too lazy to find another one. I sit there and think of all of the excitement and action that went on for one short week before the store closed shop and the employees went to the next place that’d hire them with no questions asked.

Healadin Newest Guide

Talents and Glyphs As a healadin, you will be spending the majority of your talent points in the Holy tree. You need to do this to gain some serious healing ability, including the level 31 talent Holy Shock. This little gem gives you your only instant healing spell. It comes at a high mana price but can give you enough time if used correctly to get a big heal off right after it, instead of chain casting smaller heals.
Probably the most important talent is the 51 point talent Beacon of Light, which turns the target into a beacon for all healing that the Paladin does within 60 yards of him. This means that any time you heal anyone you heal within 60 yards of the beacon, the beacon also receives the full effect of the heal. This provides you with a solid multi-target heal, especially when the beaconed target is the tank.
There are several other critical talents in the Holy tree for a Healadin such as Spiritual Focus (70% chance to not lose casting time when hit), Illumination (critical heals return 30% of the base mana cost of the spell), and Divine Favor (next heal is a critical one, 2 minute cool down). There are also many others that are important, such as increased intelligence, increased critical chance on holy spells, and a reduction to cast time, but the first 3 are your core.
This is the Healadin Build I use when speccing Holy - Healadin Build. It has proven itself over and over again in the level 80 instances and raids. It dips into the protection tree to pick up even more healing power with Divinity (+5% healing) and a situationally awesome ability called Divine Sacrifice. Divine Sacrifice allows you to absorb some of the damage incoming to the group and transfer it to you.
While there are a number of decent Glyphs for a Holy Paladin the ones I suggest are based on raid usefulness. Therefore the greater glyphs I believe you should use are:
Glyph of Seal of Wisdom - Reduces all of your healing spells' mana cost by 5%. This is a can not go without glyph as it allows you to cast more heals over time. 5% may not sound like a lot, but it sure adds up.
Glyph of Beacon of Light - Increases Beacon of Light's duration by 30 seconds to 90 seconds. Having to cast this spell less often means less chance that it will not be up when you need it.
Glyph of Holy Shock - Reduces cooldown by 1 second. This may not sound like a whole ton but it takes it from 6 to 5 seconds, which can make a a big difference on certain fights when you need it.
Stats and Gear
Paladin HealerPaladins make solid healers that can take a lot of incoming damage as well due to their heavy armour.
Mana Efficiency Now that you know the order you should heal, how to you make sure you have mana for everything? Which heals should you use when and why?
Holy Shock - This is your only instant heal, but it is very mana inefficient and has a 6 second cool down. Because of the low amount that it heals, its high mana cost and its cooldown you should only use it as a last resort to save someone, even then it probably won't be enough. It is also the only heal you can cast while moving, so any time you need to move or readjust in a fight it is a good time to throw one of these at the tank.
Flash of Light - At a 1.5 second cast time this is a fairly fast spell but does not heal much. It is a very mana efficient spell but because it is a small heal it is not always usable. It will still probably be your first choice as a healing spell unless you are being out damaged.
Holy Light - This is a long cast time heal at 2.5 seconds that heals lots of health. It is slightly less efficient than Flash of Light but heals for a lot more. This is the spell you will be using to heal your tank when bosses are out damaging your Flash of Light heals or to catch up on heals so that you can revert to Flash of Light.
Beacon of Light - This ability effectively doubles your healing since it will heal the beaconed target for the same amount cast at any friendly target within 60 yards. This makes healing a group much easier since you can Beacon the tank and heal the group. Even over heal is transferred to the tank so you can heal a fully healed group member and still heal the tank.
Sacred Shield - This is a damage prevention ability rather than a healing ability. It does, however, allow you to heal slightly less and provides a boost to healing when needed. When cast on a target it places a 30 second buff that will spawn another buff once they are hit. The second buff lasts up to 6 seconds and absorbs some incoming damage and then expires. While it is active though you gain a 50% crit rate boost to your FoL spells.
Divine Plea - While this is another spell that is not a healing spell it does give back a huge amount of mana, and therefore should be mixed in anytime you are down to between 30 and 50% mana. Do not wait until you are out of mana to use it as you then have to wait for it's cooldown to expire to use it again.
The above is just a base look at healing efficiency though. There are many factors that change and enhance your healing, for example Flash of Light only benefits from 112% of your Spell Power while Holy Light gets 188% of it. The HOT portion of Flash of Light also increases its effectiveness even more, as does its synergy with Sacred Shield. Use of Divine favor and Illumination increase the effectiveness of all of your heals as does the use of proper glyphs. Even when everything is added up though FoL is more mana efficient than Holy Light, but will need to be mixed with Holy Light to keep up on big damage MOBs.
Healing RotationsThere are of course a huge number of variables when healing, so there is no one specific rotation. Who and what you heal is largely based on your assignment in a raid, or healing priority in a group, or on just who is taking damage and why. After reading the Healing Priority section above you likely have a very good idea of who to heal and why.
There are several things to keep in mind while healing though as follows:
Keep your Beacon of Light and Sacred Shield up on the Tank unless someone else is likely to be taking more damage - for example the off-tank in certain fights. Cast a Flash of Light on the tank every 14 seconds to keep the HOT portion of it active. Heal other players the rest of the time to effectively double the amount you are healing due to Beacon of Light . Heal using Flash of Light as much as possible, however watch for stronger incoming damage and use Holy Light if needed. ConsumablesWhile items and gear are required for any raid, obviously, you also really should bring along all the consumables that will help you maximize your healing ability. The ones that every Healadin should bring to a group or raid are:
Flask of Frost Wyrm - Increases your spell power by 125 for an hour. This is the best flask you can get as a Holy Paladin. Flask of Pure Mojo - Increases your mana regeneration by 45 MP5. This is a decent flask, but not as good as Frost Wyrm, since 45 MP5 is not that significant a number at max level. Firecracker Salmon - Increases your mana regen by 45 MP5 and stamina by 40. Imperial Manta Steak - Increases your haste by 40 and stamina by 40. Runic Mana and Healing potions - Bring a stack of each just in case. MacrosThere are several very common macros that every Healadin should use (assuming they haven't started already) to simplify their life. The most common are:
Divine Favor / Holy Shock Macro
This macro allows you to cast Divine Favor and then Holy Shock right after critical hits. This will allow your next Flash of Light to be an instant cast as well. This combination puts out a lot of healing really quickly.
provide almost 2000 extra mana to work with which is huge. Intellect also provides significant boosts to MP5, Spell Power, and Spell Crit. They are not as much as simply focusing on those stats obviously, but significant enough to mention.
Spell Crit and Haste are next in usefulness as a Holy Paladin. Spell Crit is huge since when you do crit your heal will hit for 50% more than normal and through talents return 30% of the base cost of the healing spell used. The extra health healed allows you to potentially cast fewer heals to do the job, and the mana returned allows you to cast more heals before you run out of mana. Spell Crit scales amazingly well as you gear up, vastly expanding your effective mana pool. Haste is important as most of a Holy Paladin's spells have long cast times. Haste allows you to cast these spells quicker, however they heal for the same amount and use the same amount of mana. This means that the more you stack haste the more you can heal per second, but you will run out of mana sooner.
The last useful stat is MP5, and it's usefulness depends greatly on your style. Many Holy Paladins prefer to simply focus on crit rating to generate mana back through it, however you should get at least a little MP5 so that if you do ever run out of mana you have a way to generate some back.You should get enough of this while focusing on the other stats simply because a lot of gear will come with it.

Halls of Reflection Tips

The Halls of Reflection is the third of the three new instances that make up the Frozen Halls in Icecrown Citadel. The Halls were added in patch 3.3 which added all of the Icecrown Citadel content to the game. You can only enter the Halls of Reflection once you have completed the other two instances: The Forge of Souls and The Pit of Saron. This is so that you see and follow the whole storyline involved with finding the Lich King himself.
AbilitiesDefiling Horror – Falric yells out occasionally during the fight causing players to run in horror. It also deals shadow damage to all players for 4 seconds that will take most players to below half health.
Hopelessness – This is a stacking debuff that Falric places on players that reduces the damage and healing dealt by 20% (25% on heroic). It will stack up to three times on players as sort of a soft enrage.
Impending Despair – This attack hits a random part member and stuns them for several seconds.
Quivering Strike – This strike deals damage and lowers the target’s dodge by 20% for 5 seconds.
StrategyThe fight is fairly simple, with the only real complication being the fear and soft enrage. As time goes by his fear and DOT will be harder and harder to heal through after due to his debuff. After a fear players that can prevent damage or heal some of the damage against themselves should, especially once hopelessness starts to stack to higher numbers.
MarwynMarwyn is the second boss, and is encountered after fighting 4 waves once you have defeated Falric. He is in essence the final wave of the gauntlet.
Abilities
Well of Corruption – Marwyn summons areas called Wells of Corruption into the fight. If players stand in them they will be afflicted by the corrupted abilities below.
Corrupted Flesh – This is a debuff applied to players that reduces their maximum health by 25% (50% on heroic) for 10 seconds.
Corrupted Touch – This is a debuff applied to players that increases the shadow damage you take by 30% (75% in heroic).
Obliterate– Just like a Death Knight’s ability this is a heavy damage attack.
Shared Suffering – This is an interesting DOT that is applied to random players in the group. It inflicts a large amount of damage over 12 seconds to that player. It can be dispelled, however if it does, the remaining damage that the DOT would have done is instantly divided among the whole party.
StrategyThis fight a very easy fight for most groups, the challenge is getting through the waves of enemies to get to him. Simply tank him and move him away from wells. If a Shared Suffering is cast on a player and everyone is at full health, go ahead and dispel it. If players are low then let it tick on the player and just heal them through it.
Kill Marwyn and make your way down the hall to encounter the Lich King.
The Lich King
Once you have defeated both bosses the door opens up to allow you to follow on to find Arthas. Once there you find that he is too strong and you must flee up the escape tunnel which forms the final fight in the instance. This is another gauntlet type event where you must defeat several waves of undead as your faction champion clears the way up the tunnel allowing you to escape to safety.
AbilitiesRemorseless Winter – This is a debuff on the Lich King that slows him down significantly. It also causes a swirling storm around him that does frost damage to anyone that comes within 10 yards.
Frostmourne – Arthas wields his deadly blade Frostmourne and will use it to unleash a furious attack hitting everyone for enough shadow damage to turn the mightiest tank to ash. He only uses this attack if you are too slow and allow him to reach you.
Strategy
This fight is a running gauntlet that requires you to stay ahead of the Lich King’s steady advance. As you flee up the escape tunnel he will cast Ice Walls in your way and send waves of undead after you.
The undead are nothing you have not seen or dealt with before in the expansion, so just tank them and kill them. Once the undead have been defeated Jaina or Sylvanas will destroy the ice wall and you can continue to move on until another is summoned to block your path.
This continues all the way up to a terrace on the side of the mountain. The Lich King has cornered you. Just as he is about to attack, an air ship comes to your rescue and seals the tunnel.